Designing a figure
A good custom figure tells a story as the dial turns. A few habits keep it fun for the person across the table too.
Start from something that exists
Find two or three official figures at the points you are aiming for and compare dial length, top-click values and how many powers they show. Price yours against them, then play it and adjust.
Shape the dial
- Length: small supporting pieces tend to have 4 to 6 clicks, solid heroes 6 to 8, big threats 9 and up.
- Fall-off: drop attack and defense slowly. A figure that loses 2 attack in one click feels broken, not hurt.
- Chapters: group powers in runs of two or three clicks so the figure plays differently at the top, middle and end of its dial.
- Last clicks: give the final clicks something to do. A way to escape, a way to heal, or one last big swing.
Keep the text short
If a special power needs more than three sentences, it is probably two powers. The card shrinks text to fit, but your opponent still has to read it.
Archetypes in the maker
- Bruiser: 100 pts · close combat tank, 7 clicks
- Speedster: 75 pts · hit and run, 6 clicks
- Blaster: 90 pts · ranged damage, flies, 6 clicks
- Tactician: 60 pts · support piece, 5 clicks