Symbols and improved abilities
The symbol next to each combat value says what kind of figure this is. Improved abilities let it ignore parts of the map.
Symbol types in the maker
| Combat value | Symbol | What it gives the figure |
|---|---|---|
| Speed | Standard | Nothing extra. The ordinary symbol. |
| Speed | Flight | Flies: ignores elevated and outdoor blocking terrain and hindering terrain while moving, and can carry a friendly figure. |
| Speed | Swim | Swims: treats water as clear terrain and gets +1 defense against range attacks while in it. |
| Speed | Transporter retired | Retired. Can carry more than one figure, and can move and attack in one action at -2 attack. |
| Speed | Transporter Flight retired | Retired. Flight plus the Transporter abilities. |
| Speed | Transporter Swim retired | Retired. Swim plus the Transporter abilities. |
| Attack | Standard | Nothing extra. The ordinary symbol. |
| Attack | Autonomous | Its actions do not count against your action total. |
| Attack | Duo Attack retired | Retired. Two characters on one base: may make two attacks in one action, each at printed damage -1. |
| Attack | Sharpshooter retired | Retired. Can make range attacks while adjacent to opposing figures, and may target adjacent ones. |
| Defense | Standard | Nothing extra. The ordinary symbol. |
| Defense | Indomitable | Can use Willpower on every click. |
| Defense | Vehicle | A vehicle: a pilot can climb in and out, and it follows the vehicle rules. Printed in the damage slot on most vehicles; the 2017 reference card shows it under defense. |
| Damage | Standard | Nothing extra. The ordinary symbol. |
| Damage | Tiny | Tiny size: +1 defense against range attacks, can be carried by anyone. |
| Damage | Giant | Giant: great size, reaches 2 squares in close combat, blocks line of fire. |
| Damage | Colossal | Colossal: great size, reaches 3 squares in close combat, blocks line of fire. |
| Damage | Vehicle | A vehicle: a pilot can climb in and out, and it follows the vehicle rules. Printed in the damage slot on most vehicles; the 2017 reference card shows it under defense. |
Pick "Standard" for an ordinary figure. The card prints the type next to our own glyph for that value; it does not reproduce the published symbols.
Vehicle is offered on both defense and damage: WizKids has printed the steering wheel in either slot depending on the era, so pick the one that matches the figures you play with.
The retired symbols (Transporter, Duo Attack, Sharpshooter) stopped being printed with the 2017 rules and became keyphrases, but figures that carry them are still playable, so the maker keeps them for customs made in that style.
Improved movement
Each one lets the figure ignore one thing while moving: Elevated, Hindering, Blocking, Outdoor Blocking, Destroy Blocking, Characters, Move Through.
Improved targeting
Each one lets the figure ignore one thing when drawing a line of fire: Elevated, Hindering, Blocking, Destroy Blocking, Characters, Adjacent.
Rarity tabs
- Common
- Uncommon
- Rare
- Super rare
- Chase / limited
- Ultra chase